This game is based on the Unity Space Shooter. I substituted open-world Asteroids-like movement for the original confined box movement. Falling obstacles were replaced with progressively harder enemies that chase down the player. Players can upgrade their ship after each wave to try to survive as long as they can.
I made this game prototype for a school project. The objective was to fuse modern game elements, in this case virtual reality, with older games to create something new. The top-down view of the original got replaced with a first person, 3D view. The control stick and button were replaced by Google Cardboard. The randomly-moving robots were traded for Kyles walking on a navmesh (or running, if they see you!)
Switch out the old shapes and colours for a new type of match-3 puzzler. Swap numbered stones on the board to align three that add up to the target number. If you're no good at math, don't fret. You'll be a lot better after a few rounds of 1 by 3!
This game started as a joke while in computer science class. "We should make a game about Toshe—Toshe's Quest," my friend suggested. The result is a zany story chronicling this Macedonian's journey to save his homeland from destruction by rampant beasts. More importantly, he must stop his archnemesis, Tomas Tam.
This game was inspired by my favourite childhood game, Pok-Ching Lee's Knight's Quest.